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Alpha and procrastination

Well, today is a slightly scary day. I'm putting a stick in the sand and saying that what I've got is good enough for a first Alpha release. Which of course means what I've actually done today is mostly built gates for the Great Chicken Fencing project and made lemon cordial (so good!) and weeded the entry steps. Nothing like an important and scary task for getting other things done :) Alpha (and its sisters Beta and Release Candidate) mean different things to different people in the software world. For me, Alpha means that the product is not complete - doesn't even have all it's features started let alone complete, but represents a snapshot that is good enough in some aspect for it to b


Howdy. I've been beavering away working on the basic internals of the game, making the choices about right. I think I'm nearly there - it feels much more predictable and sensible now, although the barbarians inevitably eat me for breakfast every time. But the real news is that I've finally added the first bits of sound to the game! At the moment, my plan is for the soundscape to be fairly minimal - so whatever environment is near the centre of the screen will control the environmental audio you hear (ocean, mountain winds, city noises, etc). I've got that working, plus it goes quiet if you zoom out or move out over unexplored space. Nice and minimal but quite effective, I hope. Just nee

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