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Story Games and the long drive to Betaville

I have news! Much news! Big news! First thing is that something that's been brewing since late last year has finally started! As a way of engaging and growing our Discord community, I've commissioned a writer Saf to write the backstory of Before We Leave. Even if that was all it was it would be awesome, because I have to admit I never really knew what the backstory of the game was! I knew the basic outline - I knew what happened to get the peeps you guide in the game to the situation they're in to start with, but I didn't have the detail. But it's more than that. We're not just writing the story of what came before, we're writing it live as an Interactive Fiction! The idea is that we'l


One of the most important parts of any game is the very start, especially when it's not an established series. You need to get new players in and interested but also teach them the particular wrinkles of playing this game. This week we spent a lot of time looking at the onboarding for Before We Leave. Part of that was adding things we'd though of that help players to know what's going on, things like Info Pins that stick out of buildings to (for example) show you where other buildings of the same type are when you're building something, and Ranges to show you stuff like how far the pollution from that Oil Powered Generator will reach. After that, we were lucky enough to spend a day at Otag

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