December 21, 2018

What a crazy week this has been!  It feels like I haven't actually gotten all that much done 'on the game', but there's so much more to building an actual game product than just writing the code.  So this week I've:

  • Found an amazing artist who's agreed to work...

December 16, 2018

Today is brought to you by the feeling when you played far too much of a new game in the weekend and now you're all fuzzy brain on Monday.  In unrelated news, I know it's been out for ages but Subnautica is amazing and you should play it.

I've got two aims for this...

December 14, 2018

Oh my, what a week it's been in camp Balancing Monkey!  Most of the week has been spent fixing a metric boatload of bugs and working on the user interface - making things much easier and more enjoyable to interact with, and lots clearer as to what's going on.  If you l...

December 12, 2018

Hi again!  It's time for me to start the process of looking for artists to collaborate on Before with me.  I need a 2D artist and a 3D artist, although I'm happy if they are both the same person.  If you are a Concept, 2D or 3D artist (or know someone who is) and Befor...

December 9, 2018

Well, looks like you can't get rid of me that easily.  Here I am for week #2, full of thoughts and energy for another week.  I got so many things done last week that I'd been wanting to do for ages, so that felt pretty amazing!

The main focuses for this week are fi...

December 7, 2018

Hello again and welcome to my first Friday as a full time game developer!

Well, what a week this has been!  The short version is that I added the 'end screen' (it took about 5 minutes!) and changed the planet generation to use regular hexagons rather than 5, 6 and 7 sid...

December 2, 2018

Well, this is it!  The first day of full time development on Before.  I'm so excited to see what this is going to be like!

Earlier this year I ran my first half-marathon.  One of the most important lessons is that when you start it's really important that you run w...

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