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January 27, 2019

Right, that's it I've avoided doing this for far too long.  This week is shipping-lanes-or-bust-week.  In the end, games like Before are all about controlling and moving and transforming resources, and a vital part of that is allowing players to chose how those resourc...

January 25, 2019

Well, for this week I think that image almost speaks for itself.  We have workers with tools!  And texturing on the tiles!  I'm just speechless at the amazing jump in quality this has brought in, and so grateful to the artist for bringing their amazing skills!  You can...

January 21, 2019

Today I'm not going to talk about what I'm doing this week, mostly because I'm not sure (which is why this is a day late).  Instead I'm going to describe how Research is actually going to work (everything going to plan).

In city-building games like Before, you need to u...

January 18, 2019

Arg, I left writing this till too late in the day, so bullet points it is:

  • Started getting the first assets from the new artist and they're amazing!

     The lighting/post processing isn't great yet, but it's getting there

  • Added ancient rubbish heaps that c...

January 15, 2019

Hi everyone,

There's kinda not much to report here at the moment.  I've recently had a couple of really good conversations around the current direction and long term appeal of Before, plus some time to think about them.  The upshot is that nothing much is changing of wh...

January 10, 2019

The focus this week has been on a big push towards improving the usability and 'discoverability' of Before. What I mean by that is that the best way to enjoy learning a game is for everything uninteresting to be obvious - in this case stuff like how and where to place...

January 6, 2019

Happy New Year everyone. Welcome to 2019, will someone please tell me why we don't have personal teleporters yet?  Surely it can't be that hard!

I've had a bit of a break - did Christmas, had both my brothers and their kids in the same place for the first time in about...

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