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March 29, 2019

As promised, this week was mostly about making plans.  An extremely important milestone along the path to releasing a game, and to building a community to help support the game and make it successful is of course to publicly announce it's existence - to get word of it...

March 26, 2019

Well I did it!  I've been to GDC!!  It was an amazing and overwhelming experience.  I learned heaps and met lots of great people and showed Before We Leave around as much as I could, which was all awesome.  On the other hand, it turns out that jet-lag + post conference...

March 15, 2019

I have to say, I'm feeling conflicted about writing this blog.  This week in New Zealand has been ... difficult, but frankly I don't want to give unnecessary headspace to the evils of this world so that's enough.

For me, this week has mostly been about getting ready for...

March 8, 2019

So there's a term in game development that I've been becoming familiar with this week : 'Juice'.  It refers to making your game feel good to interact with - making things stretch and bounce and bleep and bloop as the you touch them.  Before We Leave has been a bit lack...

March 1, 2019

Apologies for missing the Monday post - I really didn't have anything to say, because I wasn't actually sure what I was going to do this week!

In the end I wound up doing heaps:

  • I fixed loading and saving.  This has been broken for ages because I don't use it much ye...

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