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The only constant

Hi everyone,

There's kinda not much to report here at the moment. I've recently had a couple of really good conversations around the current direction and long term appeal of Before, plus some time to think about them. The upshot is that nothing much is changing of what I've made so far, but the trajectory for future development is changing quite a bit - for the better, I hope!

But as is so often the case in game development, nothing is quite ready enough to share yet. I'm setting aside a decent chunk of this week to think through the changes, and some upcoming milestones, in order to get a good plan in place - everything goes way, way quicker if you start out knowing what you're doing and in what order!

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