Well I did it! I've been to GDC!! It was an amazing and overwhelming experience. I learned heaps and met lots of great people and showed Before We Leave around as much as I could, which was all awesome. On the other hand, it turns out that jet-lag + post conference blues suck pretty hard too!
Anyhoo, the plan for this week is mostly just to catch my breath and think through the things I've learned from GDC, both in terms of sessions and play testing. Easily the biggest takeaway is that building a community is the #1 tip top must do for games to succeed these days, so I'm going to start planning that out properly now that I've got a bunch of stuff about just what to do.