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The aftermath...

So we're now a week and a bit past the announcement. It's been quite a week! I've been contacted by lots of people offering services from localisation to music to publishing, which is pretty cool. The Discord server is now at over 2000 people, with well over 300 active at any given time. And we've got a nice number of Steam Wishlists - if you haven't already please wishlist the game, it helps little developers like me enormously in terms of our visibility to the game buying public!

The other big news of the week is that on Tuesday I announced that applications to join the first group of Alpha testers were open on the Discord. Over 300 people applied for just 20 slots, which was awesome! I granted them access yesterday morning, and the last two days I've been trawling through all their feedback - so much feedback! It's super awesome, seeing as this is the first time that people I don't know are playing the game, so seeing them enjoying it and digging into all the corners to find things to improve is wonderful!

One of the small things that I added today, as part of overhauling how the camera is moved, is the ability to rotate around a tile, which means I can now produce little 'building of the week' gifs like this:

This is the Rusty Hulk. It's a remnant of the ancient civilisation your people are descended from, now so broken that it's only use is to be mined for Iron Ore.

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