Before we Leave Presskit

All You need
To Know

Description

Before We Leave is a non-violent city building game set in your own cozy corner of the universe. Rediscover and rebuild civilization. Create a multi-planet resource network. Overcome ancient challenges and fend off hungry space whales. Your people have spent generations underground. They’ve missed the caress of sun on skin, the squelch of soil between toes, the tickle of flies on noses. They emerge, full of wonder, and with absolutely no idea how to grow anything except potatoes. Rebuild civilization by building huts, harvesting… potatoes and expanding your reborn society to other continents and eventually other planets. Manage resources, discover ancient tech and create a planetary network of colonies to thrive in your solar system. But the universe is not safe. Ancient, ancestral guardians demand attention and challenge your cities. The planets you inhabit are scarred by the disasters that drove your forebears underground, and those catastrophes will punish poorly managed worlds. Before We Leave is a (mostly) non-violent game. There are no weapons, no battles with neighbours for control of resources. You can, however, perish at the flippers of vast planet-gobbling space whales that graze on your worlds and threaten your civilization. Play, chill out, and expand the fabric of your reborn society at your own pace and create your own solar system of rehabilitated planets. Just watch out for those pesky gigantic intergalactic plankton-feeders.

History

Before We Leave is the first game created by Balancing Monkey Games®; with development starting in 2017.

Videos

Youtube

Selected Articles

Additional Links

Platforms
PC: Epic Games Store epicgames.com

PC: Steam Before We Leave Steam.

Team & Collaborators

Creative Director

Sam Barham

Design Consultant

Christian 'Akacro' Redding

Coding

Isaac Bennett

Art

Rafal Urbanski

UI Art

Edd Coates

Concept Art

Filipe Pinto, Reiker von Motschelnitz, John Barham

Music

Benedict Nichols

Sound Design

James Dean, Matt Caradus

Marketing

Vicarious PR, Tim Ponting, Chris Dwyer

Localization

KeyWords Studios, Victor Ramsés, Snow_Leopard, Adiel Holguin a.k.a. Mr_In, ABertrand Ciesielski, Liobuster, Luca Di Vincenzo

Writer

Saf Davidson

Community and Media Manager

Emily Latta

Trailer Editor

Vanessa Williams

Trailer Editor

Vanessa Williams

QA

Keywords Studios

Built Using

Unity by Unity Technologies, Unity by Unity Technologies, Unity by Unity Technologies, FMOD Studio by Firelight Technologies Pty Ltd., Hexasphere by Arscan, Planet Generator by Andy Gainey, Spacescape by Alex Peterson, Planetary Atmospheric Scattering by Christopher Silvas, Sun Shader by Panteleymonov Aleksandr, Stylized Water Shader by Staggart Creations, Ultimate VFX by Mirza Beig, Amplify Occlusion by Amplify Creations, I2 Localization by Inter Illusion, Vectrosity by Starscene Software

Contact

contact@balancingmonkeygames.com