Balancing Monkey Games Presskit

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Balancing Monkey Games Presskit



Balancing Monkey Games Ltd

Based in Based in Dunedin (Ōtepoti),

Aotearoa New Zealand

Initial Release Date:

Founding Date:


Press / Business Contact:


Before We Leave: 9 May 2020

Beyond These Stars: 15 Feb 2023


162 Hillside Road, South Dunedin,

Dunedin 9012, New Zealand





Balancing Monkey Games is an independent game developer based in Dunedin (Ōtepoti), Aotearoa New Zealand. We create non-violent games that aim to relax and entertain our players, while building a positive and uplifting community that reflects our ideals. It is our mission to make peaceful, accessible and culturally relevant games that enable us to support our local communities. We’re also ambitious for our games and brand to be globally recognised.


Balancing Monkey Games was formed in 2017 by New Zealander Sam Barham. He began working on his first game Before We Leave as a hobby project, while balancing the other demands of full-time work and fatherhood. As the project grew and gained recognition, the team expanded to include contracted artists, audio experts, a writer, an additional programmer and a community manager.

In May 2020, Before We Leave was released exclusively on the Epic Game Store during the first Covid pandemic lockdown in Aotearoa NZ. The launch was a success, and enabled the studio to hire two of the contractors as permanent staff, and to open an office in South Dunedin.

In 2021, Balancing Monkey Games entered a partnership with Team17 to publish Before We Leave on Steam in May, followed by Xbox Game Pass and the Microsoft Store in November 2021, Playstation in April 2022, and Nintendo Switch in August 2022. The success Before We Leave enjoyed through 2021 enabled the studio to hire three new permanent staff members, in preparation for the studio's next game.


More About Before We Leave


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Awards & Recognition

Award Nominations:

Awards Won:

Team & Collaborators

Sam Barham

Creative Director

Anna Barham

Managing Director

Isaac Bennett

Technical Artist, Lead Programmer

Emily Latta

Community Manager, Narrative Designer

Sarah Latta

Producer, Social Media Manager

Lia Patsakos

Community Manager

Tom Garden

Lead 2D & 3D Artist

Rafał Urbański

3D Artist

Benedict Nichols


James Dean

Sound Designer

Mereana Johnston

Programmer / Game Designer

Nina Morse

QA Tester / Community Support