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November 15, 2019

So far in this project, I've been working without much in the way of serious future planning.  I've had various lists of things that need to do, and worked on things in a sensible order and all that, but I haven't pinned things down to what needed to be done by which t...

November 8, 2019

When you're a solo indie dev, you need to do ALL the things, and these last couple of weeks have really proved that to me.  I've:

  • Done heaps of bugfixing for the space gameplay, which quite predictably threw up all sorts of issues

  • Advanced some major biz-dev st...

October 25, 2019

With the release of the space gameplay to the Alpha testers last week, the start of this week was predictably working through a small mountain of resulting feedback.  Testers are wonderful at finding the most random things that you haven't thought of, so that can actua...

October 18, 2019

I've been quiet for a wee while because I've been hard at work adding (back in) a really major feature of Before We Leave.  Up until now, the players int eh Closed Alpha could construct spaceships, but couldn't launch them, and now at long last they can.  We're off int...

October 4, 2019

I've finally added a feature to Before We Leave that I've been wanting to add for ages!  Up until now, each island you colonise was completely separate in terms of the peeps that live on it, but no more!  Now when you create ships, some peeps go into them as crew, and...

September 20, 2019

This week I finally added a feature that I've been wanting to add for absolutely ages - Happiness!  Or perhaps Unhappiness would be more correct.

For a long time, I knew that the main extra thing that needed to be added to make things harder in the game was to require p...

September 13, 2019

I've got a good excuse for not posting last week - I was at the NZGDC conference waiting anxiously to find out if I'd won the Kiwi Game Starter Competition.  And then I did, which is just the most awesome thing!  It feels really amazing to have the validation that the...

August 30, 2019

Since the last update on here I had a bit of health-related slow progress (look after your backs, kids!), but that's all in the past thankfully!

This week I spent most of the week implementing a whole new way of controlling how your ships move resources around.  In Befo...

August 9, 2019

Things have been going really well in Before We Leave land.  The Alpha testing has been going so well that I decided to take a break from fixing bugs and make this New Feature week - adding a bunch of new content to the game instead of working on what was already there...

August 2, 2019

The title pretty much says it all.  I know that 'Alpha test' and 'Beta test' mean different things to different people, but to me Alpha means 'whole chunks of the product aren't built yet, but there's enough here that you can start testing parts of it', whereas Beta me...

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