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A sad day

Well, it's time. I've decided that I'm going to shelve Pax et Belli. I've been watching the presentations from the excellent ProIndieDev online game development conference, including several from Adam Saltsman, who created Canabalt and Night in the Woods, amongst many other great games. One of the things he said really struck a chord with me - he talked about cancelling a game he'd been working on for 7 months full time because the feedback he got on the prototype wasn't "Please don't take this away from me!". I've been reflecting on that, and realised that I'm in the same boat - the feedback I've been getting, including my own internal feelings, just isn't positive enough to be worth pus

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