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This week I finally added a feature that I've been wanting to add for absolutely ages - Happiness! Or perhaps Unhappiness would be more correct. For a long time, I knew that the main extra thing that needed to be added to make things harder in the game was to require players to look after their citizens happiness, by providing them with nicer food and drink, improving their surroundings and so on. Having gotten a big delivery of models from Rafał that contained most of the buildings I needed for all of that, this week it was finally time! The general idea is that your citizens happiness is a meter that drops slowly over time - and drops faster if they're standing somewhere polluted, but sl

NZGDC, Kiwi Game Starter and QA

I've got a good excuse for not posting last week - I was at the NZGDC conference waiting anxiously to find out if I'd won the Kiwi Game Starter Competition. And then I did, which is just the most awesome thing! It feels really amazing to have the validation that the judges (all successful industry professionals) thought that my game was worth it! The prize is $25,000 NZ, which is going to really help with making Before We Leave just as great as it can be - more news on how real soon - plus mentoring, which is actually even more significant to me than the money - getting some advice and mentoring from people already successful in the industry is how I got this far, so I'm really looking for

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