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Space Whales!

The last couple of weeks, my main focus has been on adding the cherry on the top of the end-game content I added previously - Space Whales! Now as you're playing, once you've advanced far enough, Space Whales start to come through your solar system and eat pieces of your planets! It's pretty cool, although it's also early days so things are a bit rough around the edges - in fact I just had to turn the actual planet-eating off for the weekend, because there's a bug where buildings are somehow left behind which breaks loading your game after it's happened, which is a bit suck :) I've also reworked how happiness affects your peeps - previously you could still function while ignoring it, now i

Planning FTW

So far in this project, I've been working without much in the way of serious future planning. I've had various lists of things that need to do, and worked on things in a sensible order and all that, but I haven't pinned things down to what needed to be done by which time or anything. Well, that's all changed! At the end of last week I was just feeling so overwhelmed by the piles of things that I needed to do, and by having no sense of how long it would take to actually finish the game I wanted to make. So at the start of the week, I put my last 20 years of experience as a developer to work and planned everything out by writing every single upcoming task I could think of on a post-it note,

All the things

When you're a solo indie dev, you need to do ALL the things, and these last couple of weeks have really proved that to me. I've: Done heaps of bugfixing for the space gameplay, which quite predictably threw up all sorts of issues Advanced some major biz-dev stuff a whole bunch further forward Spent the last week hanging out in the Runaway Play offices for a change of scene Made it so that players can finally name (and overwrite) their save games Worked with Rafal on the visual update to buildings that has been in progress for a while - trying to hash out the best way to make things look good and render fast, without having to spend ages and ages on updating everything Pushed out a significa

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