"Our first playable chunk is feature-complete!"
We've reached a very exciting milestone: our first playable chunk is feature-complete! It’s now possible to play through the game to the point where you can build up sufficient resources to enable you to launch your Home Spaceship (that your Peeps arrived on) to find a new area to settle.
We’ve been tweaking some of our studio processes to try to help everyone get through all the work without burning out. We’re experimenting with having a “Quiet Time” every afternoon from 1 till 4 pm, to enable people to access “flow-state” working, and we’ve implemented it particularly to support our programmers, who really struggle to do deep and difficult work if they’re interrupted. It’s a bit of a challenge for those of us in the studio who really need (or just like) to bounce ideas off others, but we’re willing to try new things if it helps the team!
Nina has been running tests and tests and more tests, playtests and otherwise, and creating screeds of tickets for the developers to tidy up over the next month. As always with bugs, some of these are easy to squish, while others are more elusive or involve design decisions and re-balancing. It’s not glamorous work, and hard to show off with a nice gif, but it’s essential if we want our game to actually be fun to play!
In the meantime, Tom made grass. And also vines.
Isaac has given Kewa an atmosphere.
And finally, Sam updated our loading screens, plus with Sarah’s help caused chaos on our TikTok.