"Making things stretch and bounce and bleep and bloop as you touch them"
So there's a term in game development that I've been becoming familiar with this week : 'Juice'. It refers to making your game feel good to interact with - making things stretch and bounce and bleep and bloop as the you touch them. Before We Leave has been a bit lacking in that department, so this week I've been adding a bunch of it. Juice can pretty much only be seen in motion, so this week we have videos!
Juice while exploring (Notice how tiles crest like a wave):
Juice while placing buildings:
Juice while moving a ship:
I'm feeling really happy with that!
Next week, at least in theory, is going to be much less game development, much more video/website/business card/demo practice so that I'm all prepared for GDC the week after. So excited!