"Making things stretch and bounce and bleep and bloop as you touch them"

So there's a term in game development that I've been becoming familiar with this week : 'Juice'.  It refers to making your game feel good to interact with - making things stretch and bounce and bleep and bloop as the you touch them.  Before We Leave has been a bit lacking in that department, so this week I've been adding a bunch of it.  Juice can pretty much only be seen in motion, so this week we have videos!

Juice while exploring (Notice how tiles crest like a wave):

Juice while placing buildings:

Juice while moving a ship:

I'm feeling really happy with that!

Next week, at least in theory, is going to be much less game development, much more video/website/business card/demo practice so that I'm all prepared for GDC the week after.  So excited!